Inside the E-Sports Industry

by Carla Mooney

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Summary

Competitive gaming starts with great games, but that’s just one small part of the E-Sports industry. Professional leagues, rules and regulations, advertising, and media rights are other aspects of this growing global business. They help take video games out of the rec room and into the board room.

Video games aren’t just a hobby anymore. E-Sports is on the rise and reaching people of all ages. This series looks at 4 facets of competitive video gaming: the industry, the careers, the game development, and the competition. Each book contains fast facts and in-depth sidebars, plus a glossary, an index, and places to go for more information. E-Sports: Game On! is a great mix of high-interest content with STEM connections.

Details

  • Series
    E-Sports - Game On
  • Subseries
    E-Sports
  • Genre
    Non-Fiction
  • Copyright
    2018
  • Grade Level
    5-8
  • Fountas & Pinnell Level
    Z
  • Lexile Level
    NA
  • Reading Level
    6.9
  • Dewey Number
    338.4
  • Binding
    Hardcover
  • ISBN
    978-1-59953-891-4