Winning the Game: Putting Miles in Their Place - eBook
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Winning the Game: Putting Miles in Their Place - eBook

ISBN eBook Terms Price Buy
978-1-60357-536-2-C-1-1 One-to-One $19.99  
978-1-60357-536-2-C30SEAT-2YR 30 seat license-2 Year $39.99  
978-1-60357-536-2-C30SEAT-5YR 30 seat license-5 Year $49.99  
978-1-60357-506-5-E Paperback Book $8.95  
  • ISBN
    978-1-60357-536-2-C-1-1
Math Correlations Teachers' Notes Look Inside Board games are lots of fun to play. Have you ever tried to design your own board game? When you and other students come together to design Go the Extra Mile, you answer travel card questions to earn miles and see how far you move. The first one to 5,000 miles is the winner! In this book, not only will you learn about geography, but you'll also learn how to use addition and multiplication to keep track of all the players' miles to find out who wins the game! Concepts include place value, adding and subtracting decimals, expanded notation, and place value charts.
  • Binding
    Ebook
  • eBook Terms
    One-to-One, 30 seat license-2 Year, 30 seat license-5 Year, Paperback Book
  • Series
    iMath Level C
  • Copyright
    2013
  • Fiction/Non-Fiction
    Non-Fiction
  • Dewey Number
    513.5
  • Grade Level
    5-6
  • Author
    Renata Brunner-Jass
  • Subject
    place value charts
  • Accelerated Reader Level
    3.9
  • Lexile
    620L
"If looking for a one-stop shop, Norwood's "iMath" provides a comprehensive set of CCSS-friendly resources that offer multiple strategies to problem solving. The mix of language arts and math will appeal to teachers.

This subset is a busy mix of language arts and math. The texts have short sentences, and most of the titles engage readers with a story. Each book begins with “iMath Ideas,” which introduces a concept, poses a math problem, and provides strategies for getting the answer, encouraging students to evaluate which method is strongest. Every volume ends by reiterating the same “iMath Ideas.” Additional sections include a “Discover Activity” and an informational section that connects the math discussion to science, history, or art. Each book ends with a “What Comes Next” page that gives ideas for expanding on the concepts presented and an “Additional Notes” section that provides answers to the various problems. Photos, charts, illustrations, and diagrams decorate the pages. At times, there is so much going on that the math might become lost for this young audience. For example, it seems almost random that “ligers” and “tigons” are discussed in Picnic Fun. Do not expect intense computational practice. This comprehensive set of CCSS resources may work well with reluctant math students."

School Library Journal, April 2013