Virtual Reality - eBook-Library
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Virtual Reality - eBook-Library

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ISBN eBook Terms Price Buy
978-1-68404-125-1-L-1-1 One-to-One $19.99 + -
978-1-68404-125-1-L-2YR-UNL 2 Year Unlimited $29.99 + -
978-1-68404-125-1-L-5YR-UNL 5 Year Unlimited $34.95 + -
978-1-68404-125-1-L-UNL Unlimited Access $39.99 + -
978-1-59953-885-3-E Hardcover Book $19.95 + -
  • ISBN

Look Inside Virtual Reality gives people the opportunity to visit and explore worlds created by computers. With the use of headsets and headphones, users are transported to a fantasy world full of incredible experiences. Correlates with STEM instruction and NexGen standards. Includes glossary, websites, and bibliography for further reading. 

Amazing technological breakthroughs are happening all the time. Scientists and engineers bring new ideas to life, and businesses make them real. Tech Bytes: High Tech explores some of the extraordinary devices and systems that are changing the modern world. Explore the history of these high-tech innovations, what obstacles their inventors encountered along the way, and how these technologies can become a part of society’s culture. Each book contains fast facts, a glossary, an index, and places to go for more information. Aligns with STEAM.

  • eBook Terms
    One-to-One, 2 Year Unlimited, 5 Year Unlimited, Unlimited Access, Hardcover Book
  • Fountas & Pinnell Level
  • Lexile Level
  • Reading Level
  • Reading Level Range
  • Dewey Number
  • Dewey Number Range
  • Binding
  • Series
    Tech Bytes
  • Copyright
  • Fiction/Non-Fiction
  • Grade Level
  • Author
    Brett S. Martin
  • Subject
    Technology & Engineering

Following the format of the other books from the Tech Bytes series, Virtual Reality brings readers up-to-date on the latest Information and research on it's focused topic. Chapters are dedicated to the history, development, and current and future uses of this innovative technology, While vocabulary words are not balded, a glossary ls provided for clarity. Fact boxes are also scattered throughout the text providing readers with fun trivia (i.e. Pokemon Go). Full color photographs are used to illustrate some of the more common uses of VR (gaming). This selection would be an excellent resource for school reports and those wishing to expand their personal knowledge of lhls exciting futuristic technology. Garland Independent School District user, June 2018

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