Video Games - eBook-Library
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Video Games - eBook-Library

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ISBN eBook Terms Price Buy
978-1-60357-594-2-L-1-1 One-to-One $19.99 + -
978-1-60357-594-2-L-2YR-UNL 2 Year Unlimited $29.99 + -
978-1-60357-594-2-L-5YR-UNL 5 Year Unlimited $34.95 + -
978-1-60357-594-2-L-UNL Unlimited Access $39.99 + -
978-1-59953-601-9-E Hardcover Book $20.95 + -
  • ISBN
Language Arts Correlations Look Inside Explores the pros and cons of several issues related to video games including; whether video games cause violence, discourage exercise, and require proper regulation. Text contains critical thinking components in regards to social issues and history. Describes common argumentative techniques such as evaluating the authors credibility, recognizing deceptive arguments, and logical fallacies. Contains essay-writing exercises. Includes bibliographic notes, timeline, glossary, index, and places to go for further research. Aligns with Common Core Language Arts Anchor Standards for Reading Informational Text and Speaking and Listening.
  • eBook Terms
    One-to-One, 2 Year Unlimited, 5 Year Unlimited, Unlimited Access, Hardcover Book
  • Fountas & Pinnell Level
  • Lexile Level
  • Reading Level
  • Dewey Number
  • Binding
  • Series
    Matters of Opinion
  • Copyright
  • Fiction/Non-Fiction
  • Grade Level
  • Author
    Hayley Mitchell Haugen
  • Subject
    Opinion Piece Writing
Each volume focuses on a currently controversial issue and presents “Yes/No” arguments on each of three central questions, reminiscent of Opposing Viewpoints (Greenhaven Press). Each volume’s timeline puts the issue in historical context. Each opinion makes liberal use of quoted testimony, and each article is supported by captioned photographs and additional background material. What is most impressive are the footnotes, bibliography, and list of articles that comprise nearly thirty completely cited sources for each book. Each book’s author has carefully crafted arguments that are both persuasive and constructed with the best persuasive techniques and the most egregious logical fallacies. After each set of paired arguments, one of these fallacies is defined and the reader is invited to examine both arguments for examples. Highly Recommended

Library Media Connection, March/April 2015

This series is targeted to readers interested in how to make passionate and logical arguments and how to analyze them. Each volume introduces a hot-button issue (e.g., smoking bans and mandated healthy school lunches) before using persuasive techniques (e.g., logical fallacy and testimonial) to explore at least two opposing views about the topic. For example, Video Games presents opinions for and against regulating the sale of violent games to children, while Smoking explores the controversy around whether people have a right to smoke.

The photographs, especially in Video Games which includes action scenes from actual games, are interesting and exciting, but a few of the photos in Food in Schools might lead one to conclude that racially diverse children are the only consumers of free lunch. The books conclude with advice on how to incorporate persuasive techniques in a piece written by the reader. The writing section is helpful, but essay writing is presented as a formulaic process with steps, rather than as a dynamic, recursive one. This series is a great resource for students interested in details about some of today’s most talked-about social issues that impact youth.

December 2014
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