E-Sports Competitions
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E-Sports Competitions

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  • ISBN
    978-1-59953-893-8

Look Inside Anyone can play a video game. But what does it take to participate in an E-Sports competition? Find out more about how to find competitions, how to enter them, how the competitions are structured, and the rules competitors are expected to follow. Learning the basics of E-Sports competitions can help readers quickly climb to the top of the heap. Includes a glossary, index, and bibliography for further reading.

Video games aren’t just a hobby anymore. E-Sports is on the rise and reaching people of all ages. This series looks at 4 facets of competitive video gaming: the industry, the careers, the game development, and the competition. Each book contains fast facts and in-depth sidebars, plus a glossary, an index, and places to go for more information. E-Sports: Game On! is a great mix of high-interest content with STEM connections. 

  • Fountas & Pinnell Level
    W
  • Accelerated Reader Level Range
    6.0-6.9
  • Dewey Number Range
    700-799
  • Binding
    Hardcover
  • Series
    E-Sports: Game On!
  • Copyright
    2018
  • Fiction/Non-Fiction
    Non-Fiction
  • Dewey Number
    794.8
  • Grade Level
    5-8
  • Author
    Meg Marquardt
  • Subject
    E-Sports
  • Accelerated Reader Level
    6.0
  • Lexile
    TBD

The popularity of e-sports is on the rise. Professional Gaming Careers is full of advice from professional gamers, including required training time to develop mastery of each game, care of injuries sustained while playing, and how to make money through tournaments, streaming, and sponsorships. Carrying on from there, E-Sports Competitions provides a deeper understanding of the equipment and training required to become a top gamer. Inside the E-Sports Industry and E-Sports Game Design chronicle the history of the gaming described, along with the process of game development from concept to completion. Readers who are interested in making gaming a career will get plenty of insight into how teams are developed, how gamers make and keep an audience of fans, and the reaction time and reflexes they must develop to excel in the various styles, including multiplayer online battle arena, first-person shooter, and real-time strategy games. While the writing itself is not super exciting, readers who seek these books will be pleased nonetheless. VERDICT Bound to be popular wherever games like Minecraft are in demand.

Series Made Simple/School Library Journal, November 2017

With these three books on gaming (Professional Gaming Careers, E-Sports Competitions, E-Sports Game Design), we get survey overviews in a picture heavy format that give a brief overview of the subject.

With E-Sports Competitions, the various type of games (e.g., 'MOBA' for League of Legends or 'FPS' for Overwatch), who plays them, and issues such as cheating are discussed in a few paragraphs. The book contains many pictures, has a large typeface, and has discussions points perfect for teachers and homeschoolers. There are some generalities that lead to inaccuracies: e.g., an "Overwatch league" is mentioned but at time of publication, there is no formal league for Overwatch as there is for games like League of Legends. But otherwise, this is a nice summery of the E-Sports.

The book breaks down as follows: chapter 1: Game on; Chapter 2: What does it take; Chapter 3: The thrill of competition; Chapter 4: Combating cheating; Chapter 5: The future of competition. Note that this format pretty much follows all the books on egaming in the series: background, current state, future theories.

As a very friendly and brief overview of the subject, this makes a nice introduction to this very modern career. As well, this could also be useful for those who want to get into the career one day and have parents who don't understand that it is a legitimate pro sport. This will help inform parents of the basics.

Netgalley user, May 2017

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