The popularity of e-sports is on the rise. Professional Gaming Careers is full of advice from professional gamers, including required training time to develop mastery of each game, care of injuries sustained while playing, and how to make money through tournaments, streaming, and sponsorships. Carrying on from there, E-Sports Competitions provides a deeper understanding of the equipment and training required to become a top gamer. Inside the E-Sports Industry and E-Sports Game Design chronicle the history of the gaming described, along with the process of game development from concept to completion. Readers who are interested in making gaming a career will get plenty of insight into how teams are developed, how gamers make and keep an audience of fans, and the reaction time and reflexes they must develop to excel in the various styles, including multiplayer online battle arena, first-person shooter, and real-time strategy games. While the writing itself is not super exciting, readers who seek these books will be pleased nonetheless. VERDICT Bound to be popular wherever games like Minecraft are in demand.
Series Made Simple/School Library Journal, November 2017
With these three books on gaming (Professional Gaming Careers, E-Sports Competitions, E-Sports Game Design), we get survey overviews in a picture heavy format that give a brief overview of the subject.
With E-Sports Competitions, the various type of games (e.g., 'MOBA' for League of Legends or 'FPS' for Overwatch), who plays them, and issues such as cheating are discussed in a few paragraphs. The book contains many pictures, has a large typeface, and has discussions points perfect for teachers and homeschoolers. There are some generalities that lead to inaccuracies: e.g., an "Overwatch league" is mentioned but at time of publication, there is no formal league for Overwatch as there is for games like League of Legends. But otherwise, this is a nice summery of the E-Sports.
The book breaks down as follows: chapter 1: Game on; Chapter 2: What does it take; Chapter 3: The thrill of competition; Chapter 4: Combating cheating; Chapter 5: The future of competition. Note that this format pretty much follows all the books on egaming in the series: background, current state, future theories.
As a very friendly and brief overview of the subject, this makes a nice introduction to this very modern career. As well, this could also be useful for those who want to get into the career one day and have parents who don't understand that it is a legitimate pro sport. This will help inform parents of the basics.
Netgalley user, May 2017